AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on Android in Guatemala for Q2 2022
Discover the performance metrics of the top 5 2D cartoon games on Android in Guatemala for Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 2D cartoon games on Android in Guatemala showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
GemPlanet Booster:Game Fun From Dodo Ltd., this game experienced notable weekly downloads, peaking at 48.9K in the week of May 23. The game had a strong start with 9.3K downloads in mid-April, eventually stabilizing around 18.8K by the end of June. Weekly active users showed a consistent rise, reaching a high of 152K at the end of May, before leveling off to 131K by the end of June.
Candy Crush Saga King’s popular game maintained consistent weekly downloads, with figures ranging from 11.4K to 19.2K. The game saw a slight decline in weekly revenue, starting at approximately $1.3K in mid-April and ending at around $944 by the end of June. Weekly active users fluctuated slightly, peaking at 242K in early April and closing the quarter at 222K.
Super Bino Go:Adventure Jungle 1SOFT’s game displayed steady weekly downloads, peaking at 16.4K in late May. Active users showed a gradual increase, reaching 59.5K by the end of May and remaining stable into June. The game's weekly revenue remained minimal, with occasional small spikes.
My Talking Tom 2 Outfit7 Limited’s game saw weekly downloads ranging from 9.9K to 15.2K, with a peak in late March. Revenue fluctuated slightly, starting at $15 in late March and peaking at $35 in early April before stabilizing around $5 to $26. The game maintained a stable weekly active user base, around 142K in late March and ending at 135K by the end of June.
Hill Climb Racing Fingersoft’s game had variable weekly downloads, peaking at 18.9K in mid-June. The revenue showed minor fluctuations, with a peak of $29 in late June. Active users saw a significant increase, starting at 159K in late March and reaching 177K by mid-June, before slightly decreasing to 164K by the end of June.
All data is sourced from Sensor Tower, where you can find more detailed insights about these apps and their performance trends.